Saturday, July 9, 2011

ORIGINAL & ALTERNATIVE DESIGNS

ORIGINAL DESIGN

1) Space & Form :
  • Istana Bukit Zaharah
  • 1850's environment
  • interior & exterior design
  • 2 levels (ground level & upper level)

2) Look & Feel :
  • realism

3) Emotion/Mood :
  • calm
  • royal interior environment
  • furniture's color
  • furniture's arrangement
  • bright lighting's

4) Interactions :
  • doors open
  • audio/narrator
  • crowd simulation
  • pop up images & text
  • interacting with multiple objects

ALTERNATIVE DESIGN 1

1) Space & Form :
  • Istana Bukit Zaharah
  • 1850's environment
  • interior & exterior design
  • avatar/crowd clothing
  • 2 levels (ground level & upper level)

2) Look & Feel :
  • realism

3) Emotion/Mood :
  • calm
  • royal interior environment
  • furniture's color
  • furniture's arrangement
  • music during royal ceremony
  • black & white user view (black & white TV view)

4) Interactions :
  • doors open
  • audio/narrator
  • crowd simulation
  • pop up images & text
  • interacting with multiple objects

ALTERNATIVE DESIGN 2

1) Space & Form :
  • Istana Bukit Zaharah
  • 1850's interior surrounding's
  • interior design only
  • 2 levels (ground level & upper level)

2) Look & Feel :
  • realism

3) Emotion/Mood :
  • calm
  • royal interior environment
  • furniture's color
  • furniture's arrangement

4) Interactions :
  • doors open
  • audio/narrator
  • pop up images & text
  • interacting with multiple objects

APPLICATION BENCHMARK

Leonardo Da Vinci Virtual Museum is part of Unity 3D based applications for internet.

In this demo you will enter a virtual representation of the Leonardo Da Vinci's museum, showing examples of machines which you will be able to fully animate by clicking on the corresponding information panel.

This Da Vinci online experience, unlike traditional flash-based solutions using 'tricks' to create the sensation of a 3D environment, is truly three-dimensional and can be walked around without limits.

This can be easily adapted for virtual tours and multiplayer experiences offering an innovative marketing solution for art/historic applications.







This is a reconstruction of Istana Sultan Alaedin, located in Selangor, by the E-Warisan team from MMU Cyberjaya. User can walk-through and navigate around the palace. This application has limited interaction's (only proximity sensor for doors and windows).




INTERACTIVITY

User can navigate around the virtual palace and have to interact with multiple object's to gain information's (such as paintings on wall, documents on table). When approaching an interactive object, an indication will appear (text or blinking objects). Below are some rough explanation on the interaction's.






Wednesday, July 6, 2011

ISTANA BUKIT ZAHARAH, JOHOR BAHRU

1. was built in 1858

2. was built by Sultan Abu Bakar in honor of his sister

3. temporary palace while waiting for the completion of Sultan Abu Bakar Grand Palace

4. the design concept was influenced by western architecture

5. known for several other names (Balai Zaharah, Balai Cengkeh and Balai Besar)

6. was surrounded by other royal houses (Chief Minister, Executive Council members, State Secretary, etc)

7. was used mainly as royal events and ceremonies (wedding, dinner)

8. the ground level of the palace was used as a museum of antique cars for Sultan Abu Bakar and Sultan Ibrahim

9. upon the completion of Sultan Abu Bakar Grand Palace in 1866, the royal residence was moved to the new palace

10. from 1866 onward, the palace was still used occasionally for royal events and ceremonies until 1913 (proclamation of Sultan Ibrahim on Sept 7, 1895, as the Sultan of Johor)

11. from 1913 until the 1970’s, the palace was turned into Bukit Zaharah English School

12. during the 1970’s this place was replaced as the Bukit Zaharah Religious School

13. when the religious school was moved to a new building in 1972, the building was left abandoned until today

14. today the building is a restricted area (Istana Bukit Zaharah is located inside the area of Muzium Diraja Abu Bakar and Istana Besar Johor) and is under the protection of Muzium Diraja Abu Bakar, Istana Besar Johor and Yayasan Warisan Johor

PROJECT GOALS

1. the MAIN PURPOSE of this project is to recreate experience of the early environment and building of Istana Bukit Zaharah using 3D reconstruction and real-time application (VR)

2. the purpose of this project is to reconstruct Istana Bukit Zaharah as accurate as possible to their original, more than 100 years from present day

3. this application allows users to visit this heritage building from different platform and learn about its history and facts

4. these days the palace’s interior is totally wrecked and reconstruction of this building is the only way that allows people to visit this place again

5. since physical reconstruction costs too much, and the Johor government thinks that the palace is too old and does not have sufficient reason for a reconstruction project, a Virtual Reality application would be the best solution for this problem

6. users from any places in Malaysia can have an economical journey to this restricted palace by using virtual reality application

PROJECT OBJECTIVES

1. to make user experience & see how the interior and exterior looks like during those days (1850's)

2. allows user to access the restricted area via different medium using Virtual Reality application

3. to portray and present different information’s and historical facts as a virtual archive for the palace

4. to let user immerse and learn through realistic virtual environment, text and audio effects

5. to let user experience real environment and situation using Virtual Reality application

DESCRIPTION

1. this application contains 3D model of Istana Bukit Zaharah during the 1850’s

2. a loading/introduction page will appear and user will redirect to the virtual environment/starting point

3. the start point is in front of the main entrance of the palace

4. an audio narrator about the palace’s history can be heard when the user start to navigate

5. user can navigate inside the palace and some part of its exterior

6. when navigating inside the palace, user can interact with multiple objects to get information’s

INTERACTION DESCRIPTION

1. user can navigate (walk-through) around the virtual environment and interact with objects

2. user will have to interact with multiple objects for information’s such as paintings on wall, documents or furniture’s

3. interactive information’s or historical facts icons will be integrated inside the palace

4. when approaching an interactive object, an indication (text or blinking object, using proximity sensor) will appear

5. proximity sensors will be placed at strategic areas/points in order to activate certain audio feedback such as narrator

MIND MAP



GANTT CHART

REFERENCES








BENCHMARK


INTERACTIONS




Images above are taken from Leonardo da Vinci Virtual Museum. Image 1 is the virtual environment walk-through screenshot. User will be alerted by the 'Click For Info' text on each picture boards to get information's (image 2 and 3). Information's will appear on the top left of the screen (image 4).

FURNITURE'S DESIGN



INFORMATION INTERFACES

Image above is a menu interface from game Thief : Deadly Shadows (2004). Its design and font are similar to that of the 1800's era.

Above image are letters and book pages from the game Thief : Deadly Shadows (2004). The style and texture are similar to papers used during the 1800's era.


LIGHTING/MOOD




3D & TEXTURE QUALITY